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Los videojuegos como objeto de investigación incipiente en Educación Matemática

  • Autores: Lluís Albarracín Gordo Árbol académico, Aura Hernández i Sabaté, María Núria Gorgorió i Solá Árbol académico
  • Localización: Modelling in Science Education and Learning, ISSN-e 1988-3145, Vol. 10, Nº. 1, 2017, págs. 53-72
  • Idioma: español
  • DOI: 10.4995/msel.2017.6081
  • Títulos paralelos:
    • Videogames as an incipient research object inMathematics Education
  • Enlaces
  • Resumen
    • español

      En este artículo presentamos una revisión de las investigaciones realizadas en el ámbito de la Educación Matemática sobre el uso de videojuegos en las aulas. Hemos identificado cuatro aspectos que han centrado estas investigaciones: el impacto sobre el rendimiento académico en matemáticas, el aprendizaje de contenidos matemáticos concretos, los elementos de diseño de videojuegos para el aprendizaje de las matemáticas y la relación entre los videojuegos y la resolución de problemas. Finalmente, proponemos dos nuevos enfoques de investigación que todavía no han sido explorados, como el uso de videojuegos comerciales para desarrollar actividades matemáticas o el uso de videojuegos de simulación como entorno para promover la modelización matemática.

    • English

      This article presents a review of research made in the field of mathematics education on the use of video games in the classroom. These investigations have focused on four areas: impact in academic performance focused on mathematical contents, specific mathematical contents learning, videogame design elements for mathematical learning and relation bet-ween videogames and problem solving.  Finally,  we  propose  two  research  new  approaches that  have  not  been  explored  so  far,  like  the  use  of  commercial  videogames  for  mathematical  activities  or  the  use  of  simulation  games  as  environment  to  promote  mathematical modeling.

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