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Análisis del Uso del Estándar SCORM para la Integración de Juegos Educativos

  • Autores: Ángel del Blanco Aguado, Javier Torrente, Iván Martínez Ortiz Árbol académico, Baltasar Fernández Manjón Árbol académico
  • Localización: Revista Iberoamericana de Tecnologías del Aprendizaje: IEEE-RITA, ISSN 1932-8540, Vol. 6, Nº. 3, 2011, págs. 118-127
  • Idioma: español
  • Títulos paralelos:
    • Analysis of SCORM standard for the integration of educational games
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  • Resumen
    • The use of digital games in educational settings starts to be accepted and nowadays the discussion is shifting to other issues. An active topic is how to achieve an effective integration of games in education in general and in Virtual Learning Environments (VLE) in particular, taking full advantage of characteristics such as adaptation or in-game assessment. Interoperability requires that the integration of games in VLEs complies with e-learning standards. SCORM is one of the most successful e-learning standards that addresses not only content packaging and annotation but also bidirectional communication between content and VLE and conditional content delivery. This paper discusses the possibilities offered by SCORM to support effective educational game integration in virtual environments.


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