This work includes materials aimed at training graduates and updating practising professionals in the framework of early intervention. It also integrates new biomedical engineering professionals. It contains information on the design and implementation of self-regulated virtual laboratories applied to the resolution of practical cases in early intervention. Also, it includes the use of chatbots, integrated multichannel eye tracking technology and data mining techniques.
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Using gamification to achieve self-regulated learning
págs. 25-27
Self-regulated gamification in Health Science students
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págs. 37-43
Virtual lab 1. Resolution of a case of prematurity
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Virtual laboratory 2. Resolution of a case of maturational delay
págs. 50-52
Virtual lab 3. Solving a case of communication and language delay
págs. 53-55
Virtual laboratory 4. Resolution of a case of Lennox-Gastaut Syndrome.
págs. 56-58
Virtual laboratory 5. Resolution of a case of Cerebral Palsy
págs. 59-61
Virtual laboratory 6. Resolution of a case of Autistic Spectrum Disorder.
págs. 62-65
Virtual laboratory 7. Application of eye tracking technology to intervention at early ages
págs. 66-70
Virtual lab 8. Realisation of the observation using integrated multi-channel eye tracking technology.
págs. 71-75
Virtual laboratory 9. Use of systematic observation techniques applied to observational analysis of behaviour in young children.
págs. 76-78
Virtual lab 10. Application of Data Mining techniques in the behavioural analysis of young children.
págs. 79-82
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Pilot study of the usability of the virtual laboratory structure
págs. 93-100
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