Ir al contenido

Documat


A smart collaborative educational game with learning analytics to support english vocabulary teaching

  • Ahmed Tlili [1] ; Sarra Hattab [6] ; Fathi Essalmi [7] ; Nian-Shing Chen [2] ; Ronghuai Huang [1] ; Kinshuk [3] ; Maiga Chang [4] ; Daniel Burgos [5] Árbol académico
    1. [1] Beijing Normal University

      Beijing Normal University

      China

    2. [2] National Yunlin University of Science and Technology

      National Yunlin University of Science and Technology

      Douliu City, Taiwán

    3. [3] University of North Texas

      University of North Texas

      Estados Unidos

    4. [4] Athabasca University

      Athabasca University

      Canadá

    5. [5] Universidad de La Rioja

      Universidad de La Rioja

      Logroño, España

    6. [6] Higher Institute of Computer Science and Management of Kairouan
    7. [7] University of Jeddah
  • Localización: IJIMAI, ISSN-e 1989-1660, Vol. 6, Nº. 6, 2021, págs. 215-224
  • Idioma: inglés
  • DOI: 10.9781/ijimai.2021.03.002
  • Enlaces
  • Resumen
    • Learning Analytics (LA) approaches have proved to be able to enhance learning process and learning performance. However, little is known about applying these approaches for second language acquisition using educational games. Therefore, this study applied LA approaches to design a smart collaborative educational game, to enhance primary school children learning English vocabularies. Specifically, the game provided dashboards to the teachers about their students in a real-time manner. A pilot experiment was conducted in a public primary school where the students’ data from experimental and control groups, namely learning and motivation test scores, interview and observation, were collected and analyzed. The obtained results showed that the experimental group (who used the smart game with LA) had significantly higher motivation and performance for learning English vocabularies than the control group (who used the smart game without LA). The findings of this study can help researchers and practitioners incorporate LA in their educational games to help students enhance language acquisition.

  • Referencias bibliográficas
    • M. Arnold, S. C. Greenville, & R. Doe, “Second Language Acquisition Video Game.” Accessed: Oct. 15, 2019. [online]. Available: https://cse....
    • J. F. F. Flores, “Using gamification to enhance second language learning,” In Digital Education Review, vol. 27, no. 21, pp. 32-54, 2015.
    • M. Amoia, T. Brétaudière, A. Denis, C. Gardent, & L. Perez-Beltrachini, “A serious game for second language acquisition in a virtual environment,”...
    • C. Y. Hung, J. C. Y. Sun, & P. T. Yu, “The benefits of a challenge: student motivation and flow experience in tablet-PC-game-based learning.”...
    • M. Filsecker, & D. T. Hickey, “A multilevel analysis of the effects of external rewards on elementary students’ motivation, engagement...
    • A. Hawlitschek, & S. Joeckel, S. “Increasing the effectiveness of digital educational games: The effects of a learning instruction on...
    • C. Alonso-Fernandez, A. Calvo, M. Freire, I. Martinez-Ortiz, & B. Fernandez-Manjon, “Systematizing game learning analytics for serious...
    • A. Tlili, & M. Chang, M. “Data Analytics Approaches in Educational Games and Gamification Systems: Summary, Challenges, and Future Insights,”...
    • M. Thomas, H. Reinders, & A. Gelan, “Learning analytics in online language learning: Challenges and future directions.” in Faces of English...
    • D. Matukhin, & D. Bolgova, “Learner-centered Approach in Teaching Foreign Language: Psychological and Pedagogical Conditions,” ProcediaSocial...
    • B. Hart, & T. R. Risley, Meaningful differences in the everyday experience of young American children, Paul H Brookes Publishing, 1995.
    • D. Siemon, F. Becker, L. Eckardt, & S. Robra-Bissantz, “One for all and all for one-towards a framework for collaboration support systems,”...
    • C. Surkamp, & B. Viebrock, B., Teaching English as a Foreign Language: An Introduction, Stuttgart, Germany: JB Metzler: Springer, 2018.
    • H. T. Hung, J. L. Chang, & H. C. Yeh, “A review of trends in digital gamebased language learning research,” in 16th International Conference...
    • Y. H. Chiu, C. W. Kao, & B. L. Reynolds, “The relative effectiveness of digital game-based learning types in English as a foreign language...
    • G. Siemens, & P. Long, “Penetrating the fog: Analytics in learning and education,” EDUCAUSE review, vol. 46, no. 5, p. 30, 2011.
    • J. B. Hauge, R. Berta, G. Fiucci, B. F. Manjón, C. Padrón-Nápoles, W. Westra, & R. Nadolski, “Implications of learning analytics for serious...
    • H. Reinders, “Learning Analytics for Language Learning and Teaching.” JALT CALL Journal, vol. 14, no. 1, pp.77-86, 2018.
    • B. Youngs, S. Moss-Horwitz, & E. Synder, “Educational data mining for elementary French on-line: A descriptive study,” in E. Dixon &...
    • E. Martín-Monje, M. D. Castrillo, & J. Mañana-Rodríguez, “Understanding online interaction in language MOOCs through learning analytics,”...
    • F. Rubio, J. M. Thomas, & Q. Li, “The role of teaching presence and student participation in Spanish blended courses. Computer Assisted...
    • A. Gelan, G. Fastré, M. Verjans, N. Martin, G. Janssenswillen, M. Creemers,., ... & M. Thomas, “Affordances and limitations of learning...
    • H. T. Hung, J. C. Yang, G. J. Hwang, H. C. Chu, & C. C. Wang, “A scoping review of research on digital game-based language learning,”...
    • C. Alonso-Fernández, A. Calvo-Morata, M. Freire, I. Martínez-Ortiz, & B. Fernández-Manjón, “Applications of data science to game learning...
    • M. Freire, Á. Serrano-Laguna, B. Manero, I. Martínez-Ortiz, P. MorenoGer, & B. Fernández-Manjón, “Game learning analytics: learning analytics...
    • H. C., Hung, S. S. C., Young, & C. P., Lin, “No student left behind: a collaborative and competitive game-based learning environment to...
    • Hasegawa, et al., “An English vocabulary learning support system for the learner’s sustainable motivation,” Springer Plus, 2015, doi: 10.1186/...
    • S., Wichadee, & F., Pattanapichet, “Enhancement of performance and motivation through application of digital games in an English language...
    • N., Gamlo, “The Impact of Mobile Game-Based Language Learning Apps on EFL Learners’ Motivation.” English Language Teaching, vol.12, no.4,...
    • A., Bahari, “Game-based collaborative vocabulary learning in blended and distance L2 learning.” Open Learning: The Journal of Open, Distance...
    • A. C. Fabregas, B. D. Gerardo, & B. T. Tanguilig III, “Enhanced initial centroids for k-means algorithm,” Int. J. of Information Technology...
    • J. Sandberg, M. Maris, & K. De Geus, “Mobile English learning: An evidence-based study with fifth graders,” Computers & Education,...
    • E. Szewkis, M. Nussbaum, T. Rosen, J. Abalos, F. Denardin, D. Caballero, .... & C. Alcoholado, “Collaboration within large groups in the...
    • I. S. Nation, Learning vocabulary in another language, Cambridge University Press, 2011.
    • N. Schmitt, & M. McCarthy, M., Vocabulary: Description, acquisition and pedagogy, Cambridge university press, 1997.
    • S. Link, & Z. Li, “Understanding online interaction through learning analytics: Defining a theory-based research agenda,” in E. Dixon...
    • T. Gross, C. Stary, & A. Totter, “User centered awareness in computer supported cooperative work systems: Structured embedding of findings...
    • S. Greenberg, C. Gutwin, & A. Cockburn, “Awareness through fisheye views in relaxed WYSIWIS groupware” in Proceedings of Graphics interface,...
    • B. Mullen, & G. R. Goethals, Theories of group behavior, New York, USA: Springer Science & Business Media, 1987.
    • A. Wigfield, & J. T. Guthrie, “Relations of children’s motivation for reading to the amount and breadth or their reading,” Journal of...
    • C. H. Yu, “An introduction to computing and interpreting Cronbach Coefficient Alpha in SAS,” in Proceedings of 26th SAS User Group International...
    • S. Ekiz, & Z. Kulmetov, “The factors affecting learners’ motivation in English language education,” Journal of Foreign Language Education...
    • E. L. Snow, G. T. Jackson, L. K. Varner, & D. S. McNamara, “The impact of system interactions on motivation and performance in a game-based...
    • A. Tlili, F. Essalmi, & M. Jemni, “Improving learning computer architecture through an educational mobile game.” Smart Learning Environments,...
    • J. Sauro, “Best Practices For Using Statistics On Small Sample Sizes.” Accesse: Feb. 07, 2020. [online]. Available: https://measuringu.com/...
    • B. A. Greene, R. B. Miller, H. M. Crowson, B. L. Duke, & K. L. Akey, “Predicting high school students’ cognitive engagement and achievement:...
    • H. W. Stevenson, C. Chen, & S. Lee, “Motivation and achievement of gifted children in East Asia and the United States,” Journal for the...
    • A. I. Wang, “The wear out effect of a game-based student response system.” Computers & Education, vol. 82, pp. 217-227, 2015, doi: 10.1177/016235329301600302.
    • P. Wouters, C. Van Nimwegen, H. Van Oostendorp, & E. D. Van Der Spek, “A meta-analysis of the cognitive and motivational effects of serious...
    • J. M. Keller, “Strategies for stimulating the motivation to learn,” Performance+ Instruction, vol. 26, no. 8, pp. 1-7, 1987.
    • E. Nuñez-Valdez, J. M. Cueva-Lovelle, C. P. G-Bustelo, G. InfanteHernandez, O. Sanjuan-Martinez, “Gade4all: developing multi-platform videogames...

Fundación Dialnet

Mi Documat

Opciones de artículo

Opciones de compartir

Opciones de entorno