Introducing the distributivity property of multiplication over addition is a well-known challenge in mathematics education, especially in primary school. As a contribution, this paper presents the results of a cycle of design research that focuses on the design, implementation and evaluation of a modelling activity in which 2nd-grade students are introduced to the key concept of distributivity of multiplication over addition. The results show that modelling activities designed through the heuristics of didactical phenomenology, guided reinvention and emergent modelling may support the accessibility of distributivity, as these students were able to reinvent this concept solving an experientially significant problem. This result can be attributed to a combination of several factors: the choice of a realistic and rich problem, that stimulated students to elaborate formal mathematical concepts mathematizing their informal solving strategies, rooting new understandings in experientially real phenomena;
the use of a suitable artifact, that presented mathematics as a means of interpreting and understanding reality and increasing the opportunities for observing mathematics outside of the school context; the role of the teacher, who guided students in reinventing mathematics in an active way.
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