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Inclusive Education: Mobile Serious Games for People with Cognitive Disabilities

    1. [1] Universitat d'Alacant

      Universitat d'Alacant

      Alicante, España

    2. [2] Universidad de Las Américas, Quito - Ecuador
    3. [3] Centro de Educación Continua - EPN, Quito - Ecuador
  • Localización: Enfoque UTE: Facultad de Ciencias de la Ingeniería e Industrias - Universidad UTE, ISSN-e 1390-6542, Vol. 9, Nº. 1, 2018, págs. 53-66
  • Idioma: inglés
  • DOI: 10.29019/enfoqueute.v9n1.236
  • Títulos paralelos:
    • Educación Inclusiva: Juegos Serios Móviles para Personas con Discapacidades Cognitivas
  • Enlaces
  • Resumen
    • español

      El uso de dispositivos móviles es cada vez más frecuente. En muchas ocasiones son utilizados como un medio de entretenimiento para las personas a través de los video juegos. Los juegos serios son una categoría de video juegos utilizados como métodos de enseñanza en diferentes entornos. Ellos utilizan la diversión como una estrategia para el proceso de aprendizaje. Sin embargo, la gran mayoría no se enfoca en grupos vulnerables como las personas con discapacidad cognitiva, es decir, no consideran parámetros de accesibilidad en su diseño. Algunas empresas de desarrollo de video juegos han propuesto pautas generales para la implementación de este tipo de aplicaciones más no se han formalizado como buenas prácticas o estándares. El presente artículo presenta una recopilación y análisis de diferentes pautas de accesibilidad para el desarrollo de juegos serios móviles para personas con discapacidades cognitivas. Así también, propone un modelo de evaluación de la accesibilidad de juegos serios para dichas personas y lo aplica en un caso de estudio. Se propone una herramienta de evaluación para aquellos desarrolladores de juegos serios móviles enfocados en personas con discapacidades cognitivas.

    • English

      Nowadays, the use of mobile devices is increasingly frequent. In many occasions they are used as a means of entertainment for people through video games. Serious games is a category of video games used as teaching methods in different environments. They use fun as a strategy for the learning process. However, the vast majority do not focus on vulnerable groups such as people with cognitive disabilities, because they do not consider accessibility parameters in their design. Some video games development companies have proposed general guidelines for the implementation of accessible video games, but they have not been formalized as good practices or standards. This article presents a compilation and analysis of different accessibility guidelines for the development of mobile serious games for people with cognitive disabilities. It also proposes a model to evaluate the access of serious games for people with cognitive disabilities and applies it in a case study. Finally, an evaluation tool is proposed for mobile serious games developers focused on people with cognitive disabilities.

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