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Applications of Simva to simplify serious games validation and deployment

  • Cristina Alonso-Fernández [1] ; Iván José Pérez Colado [1] ; Antonio Calvo Morata [1] ; Manuel Freire [1] ; Iván Martínez Ortiz [1] ; Baltasar Fernández Manjón [1]
    1. [1] Universidad Complutense de Madrid

      Universidad Complutense de Madrid

      Madrid, España

  • Localización: Revista Iberoamericana de Tecnologías del Aprendizaje: IEEE-RITA, ISSN 1932-8540, Vol. 15, Nº. 3, 2020 (Ejemplar dedicado a: Agosto), págs. 161-170
  • Idioma: inglés
  • DOI: 10.1109/RITA.2020.3008117
  • Texto completo no disponible (Saber más ...)
  • Resumen
    • Serious games’ evaluation and players’ assessment is commonly done with experiments where the users play the game and fulfill one or more questionnaires. The tool Simva was designed to simplify these complex experiments, which commonly include the collection of game learning analytics data to provide further insight about players’ progress and results. We present the latest updates on the tool Simva and three applications where it was used to validate serious games using pre-post experiments and collecting game learning analytics data of players’ in-game interactions.

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