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Game Learning Analytics, Facilitating the Use of Serious Games in the Class

  • Antonio Calvo-Morata [1] ; Cristina Alonso-Fernández [1] ; Manuel Freire-Morán [1] ; Iván Martínez-Ortiz [1] ; Baltasar Fernández-Manjón [1]
    1. [1] Universidad Complutense de Madrid

      Universidad Complutense de Madrid

      Madrid, España

  • Localización: Revista Iberoamericana de Tecnologías del Aprendizaje: IEEE-RITA, ISSN 1932-8540, Vol. 14, Nº. 4, 2019, págs. 168-176
  • Idioma: inglés
  • DOI: 10.1109/rita.2019.2952296
  • Texto completo no disponible (Saber más ...)
  • Resumen
    • Serious games are still complex to deploy in classrooms for average teachers. Game Learning Analytics can help teachers to apply serious games, using data from students' in-game interactions to provide learning information. Many teachers do not see games as tools to improve their classes, particularly due to perceived loss of control when using games; so it is essential to retain their benefits while avoiding most of the deployment complexity. In this paper, we describe our experience using Game Learning Analytics to encourage the application and deployment of Serious Games in class as learning tools.

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