This article discusses the design and implementation of a board game to develop both the knowledge and the skills of LogisticsEngineering students in a pre-university environment. This experience aims to create a learning environment from a playfulperspective to promote interest in and encourage teamwork in the area Logistics Engineering among pre-university students. Thegame has been designed by applying the Fun Experience Design methodology, based on user-centered design and user experiencetechniques. Pre-design surveys were conducted on potential students (N = 140) to improve the initial design and after the playteston stakeholders (N = 7) and students (N = 16) to rate their acceptance of the game and to detect aspects that could be improvedupon. The methodology for the development of the experience is presented, as well as the qualitative data obtained before and afterthe design and its implementation. Our results show that the use of game in the classroom contributes to the acquisition ofknowledge and the development of skills such as teamwork in the users.
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