;
Teresa Coma-Roselló
[1]
;
Ana Cristina Blasco
[1]
;
Antonio Aguelo
[1]
;
Mª Ángeles Garrido
[1]
Zaragoza, España
, José Angel Taboada González (ed. lit.)
, Alejandro Catalá Bolós (ed. lit.)
, Nelly Condori Fernández (ed. lit.)
, Arcadio Reyes Lecuona (ed. lit.)
, 2024, ISBN 978-84-09-62293-1, págs. 141-142This contribution presents a work published in IEEE Transactions on Learning Technologies. Intergenerational games to be played by grandparents and their grandchildren can be mutually beneficial for both age groups, breaking age stereotypes, linking the learning and leisure needs of both generations, and encouraging communication, solidarity, and social connectedness between them. Due to the COVID-19 pandemic, it was necessary to shift from co-located physical intergenerational play to online experiences. Such games must be carefully designed to promote symmetrical interactions, fun, and engagement for both age groups, as well as to ensure easy-to-use interfaces. In this work, we present an online storytelling game designed to be played by family teams formed by grandparents and their grandchildren. The design guidelines followed, along with the assessment tools created to evaluate intergenerational dynamics and the emotions arising during the experience, are also described. Finally, the results of the three online sessions conducted are presented and discussed.
© 2008-2026 Fundación Dialnet · Todos los derechos reservados