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The Use of VR/AR End-User Development Tools in Education: Lessons Learned and Future Challenges

  • Berns, Anke [1] ; Zarraonandia, Telmo [2] Árbol académico ; Onorati, Teresa [2] ; Díaz, Paloma [2] Árbol académico ; Dodero, Juan-Manuel [1] Árbol académico
    1. [1] Universidad de Cádiz

      Universidad de Cádiz

      Cádiz, España

    2. [2] Universidad Carlos III de Madrid

      Universidad Carlos III de Madrid

      Madrid, España

  • Localización: Education in the knowledge society (EKS), ISSN 1138-9737, ISSN-e 2444-8729, Nº. 26, 2025
  • Idioma: inglés
  • DOI: 10.14201/eks.31855
  • Títulos paralelos:
    • El uso de herramientas de desarrollo de RV/RA en la educación: lecciones aprendidas y retos futuros
  • Enlaces
  • Resumen
    • español

      El presente trabajo aborda el uso e implementación de herramientas de desarrollo para usuarios finales en la enseñanza, con un énfasis especial en aquellas enfocadas a la creación de recursos de realidad virtual y aumentada (RV/RA). Con el fin de identificar tendencias, necesidades y actitudes del profesorado hacia estas tecnologías, junto con los aspectos más relevantes para desarrolladores de software de este tipo de artefactos, se llevó a cabo una encuesta entre 210 profesores de diversas áreas y niveles educativos. Además de evaluar la disposición del profesorado actual para integrar tecnologías de RV y RA en su práctica docente, el estudio buscaba recopilar información que pudiera orientar a futuros desarrolladores en la creación de herramientas de desarrollo útiles, eficaces y de fáciles de usar. Los resultados derivados del análisis de las respuestas recopiladas, combinados con la revisión de la literatura pertinente y la experiencia acumulada por los autores del estudio en calidad de desarrolladores de software y educadores, ponen de manifiesto un escaso uso de estas tecnologías entre el cuerpo docente actual. Esto subraya la necesidad de una mayor capacitación en el empleo de tecnologías de RV y RA, así como en el manejo de herramientas de desarrollo para usuario final asociadas. Además, evidencia la importancia de una mayor colaboración entre desarrolladores, docentes y estudiantes.

    • English

      This paper focuses on the use and implementation of end-user development (EUD) tools in teaching, with a special focus on creating virtual reality (VR)- and augmented reality (AR)-based teaching and learning resources. The study sheds light on the current trends in teachers’ usage, needs, and attitudes towards VR/AR technology, as well as the aspects software designers should consider when developing teachers’ VR/AR authoring tools. We surveyed 210 teachers specialising in various subject areas and with different levels of education. We analysed the collected responses, reviewed the existing literature and drew upon our experience as software designers and teacher trainers to identify teachers’ readiness and willingness to integrate VR/AR technologies into their teaching and help future software developers create user-friendly and effective VR/AR authoring tools aligned with teachers’ interests and needs. The study results indicate that teachers seldom use VR/AR technologies, highlighting the need for increased teacher training in VR/AR technologies and EUD tools and stronger collaboration among software developers, teachers and learners.

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