Daniel Blasco Latorre
Video games are multidisciplinary projects which involve software development to a significant extent. This thesis tackles the software aspect of video game development through Search-based Engineering. Specifically, the objective of this work is to leverage the characteristics of video games towards Search-based Game Software Engineering, including the use of video game simulations to guide the search, a fine-grained encoding, and improvement genetic operations.
The approaches proposed outperform the baselines in maintenance (requirement traceability) and content creation (NPC generation) tasks. Maintenance and content creation are often essential tasks to ensure player retention by means of updates or expansions. In addition, this research addresses the need for industrial case studies.
This thesis presents a compendium that includes three papers produced through the research and published in academic journals, with results that show that Search-based Game Software Engineering approaches can provide improved solutions, in terms of quality and time cost.
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