Álvaro Molina Ayuso
1. Introducción o motivación de la tesis:
El desarrollo de habilidades de Pensamiento Computacional ha cobrado mucho interés en la última década en el ámbito educativo, quedando recogida su importancia desde Educación Infantil hasta Secundaria en la ley educativa española publicada en 2022. Por ello se precisan de procesos de investigación empírica que ayuden a facilitar el desarrollo de estas habilidades para todo el alumnado y de manera transversal e integrada en el desarrollo de las diferentes áreas de conocimiento. De manera particular, esta tesis se centra en analizar como el desarrollo del Pensamiento Computacional a través de prácticas educativas desarrolladas con el software de programación visual por bloques Scratch puede favorecer al proceso de enseñanza y aprendizaje de las Matemáticas en distintos niveles educativos: en Educación Primaria, Secundaria y en la formación inicial del profesorado de Educación Primaria.
2.Contenido de la investigación:
El contenido de la investigación es una serie de experiencias empíricas para valorar el efecto que puede tener el desarrollo de habilidades de Pensamiento Computacional a través de prácticas computacionales con el software educativo Scratch sobre el proceso de enseñanza y aprendizaje de las Matemáticas. Para ello se han analizado diferentes aspectos que intervienen en este proceso. Por un lado, en los procesos de resolución de problemas empleando el método de Polya; por otro lado, y de manera más específica, centrándonos en cómo trabajar contenidos y saberes básicos asociados al área de la Geometría; por último, para ver el efecto que tiene en un elemento clave para implantar un recurso educativo de manera adecuada y efectiva, en la formación inicial del profesorado en Educación Primaria. Con estos estudios se ha podido ver el efecto que tiene el desarrollo de estas habilidades de manera completa e integrada en todo el proceso de aprendizaje de las Matemáticas que puede vivir el alumnado a lo largo de su etapa educativa, al mismo tiempo que se aborda la importancia de las habilidades que necesita un docente para que esto sea efectivo 3.Conclusión:
Los estudios llevados a cabo e el desarrollo de esta Tesis Doctoral han ayudado a comprobar el efecto positivo que puede tener la inclusión de prácticas computacionales con Scratch y el desarrollo de habilidades de Pensamiento Computacional en el proceso de aprendizaje de las Matemáticas en diferentes contextos. El ver que puede favorecer el desarrollo de habilidades asociadas a la resolución de problemas hace que sea un recurso que `se puede integrar perfectamente en el aprendizaje de esta disciplina ya que la resolución de situaciones problemáticas es uno de los ejes principales que permite a nuestro alumnado tener una adecuada alfabetización matemática. Por otro lado, y de manera más específica para su inclusión curricular, los efectos positivos que puede tener para trabajar contenidos y saberes propios de las Matemáticas facilitan la inclusión de este tipo de recursos en el proceso de enseñanza en un contexto formal y adecuado para distintos niveles educativos. Pero para poder llevar esto al aula de manera efectiva es necesario que el profesorado tenga un nivel mínimo de habilidades y destrezas computacionales. Para que esto sea así,en la correspondiente investigación de esta Tesis Doctoral se muestra el efecto positivo que tiene la inclusión de prácticas computacionales en la formación inicial de futuros y futuras docentes a la vez que motiva su interés por este tema y hace que se conciba como un elemento importante para la educación que requiere cualquier estudiante del Siglo XXI 4. Bibliografía:
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