A Coruña, España
, Manuel Penedo
; Manuel Lagos Rodríguez (ed. lit.), Álvaro Leitao (ed. lit.), Tirso Varela Rodeiro (ed. lit.), 2023The recent advances in virtual reality enable the creation of highly realistic and immersive environments. The purpose of this project is to develop a virtual reality tool for cognitive stimulation in the elderly and people with disabilities through gamification. This tool will feature a range of activities, with adjustable difficulty levels and accessibility options. These activities can be combined with a 360º video to create a gymkhana or a circuit, providing users with an engaging and customized experience to enhance cognitive abilities and mental Agility
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