A Coruña, España
, Manuel Penedo
; Manuel Lagos Rodríguez (ed. lit.), Álvaro Leitao (ed. lit.)
, Tirso Varela Rodeiro (ed. lit.), 2023The recent advances in virtual reality enable the creation of highly realistic and immersive environments. The purpose of this project is to develop a virtual reality tool for cognitive stimulation in the elderly and people with disabilities through gamification. This tool will feature a range of activities, with adjustable difficulty levels and accessibility options. These activities can be combined with a 360º video to create a gymkhana or a circuit, providing users with an engaging and customized experience to enhance cognitive abilities and mental Agility
© 2008-2026 Fundación Dialnet · Todos los derechos reservados