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Virtual Reality for Cognitive Stimulation in the Elderly and Individuals with Disability

  • Iago Fernández Garrido [1] ; Ángel Gómez [1]
    1. [1] Universidade da Coruña

      Universidade da Coruña

      A Coruña, España

  • Localización: VI Congreso XoveTIC: impulsando el talento científico / coord. por Javier Pereira-Loureiro Árbol académico, Manuel Francisco González Penedo Árbol académico; Manuel Lagos Rodríguez (ed. lit.), Álvaro Leitao Rodríguez (ed. lit.), Tirso Varela Rodeiro (ed. lit.), 2023
  • Idioma: inglés
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  • Resumen
    • The recent advances in virtual reality enable the creation of highly realistic and immersive environments. The purpose of this project is to develop a virtual reality tool for cognitive stimulation in the elderly and people with disabilities through gamification. This tool will feature a range of activities, with adjustable difficulty levels and accessibility options. These activities can be combined with a 360º video to create a gymkhana or a circuit, providing users with an engaging and customized experience to enhance cognitive abilities and mental Agility


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