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Realidad Aumentada Adaptativa

  • Tenemaza Vera, Regina Maritzol [2] ; Ramírez, J. [1] ; De Antonio, Angélica [1]
    1. [1] Universidad Politécnica de Madrid

      Universidad Politécnica de Madrid

      Madrid, España

    2. [2] Departamento de Informática y Ciencias de la Computación(DICC) Facultad de Ingeniería de Sistemas Escuela Politécnica Nacional Quito- Ecuador
  • Localización: Revista Politécnica, ISSN-e 2477-8990, Vol. 34, Nº. 2, 2014 (Ejemplar dedicado a: Revista Politécnica), págs. 44-44
  • Idioma: español
  • Enlaces
  • Resumen
    • español

      Resumen: Hoy Google ofrece su producto Google Glass, hace uso de Realidad Aumentada Adaptativa (A2R), lo quemuestra su importancia como tecnología emergente. Por otro lado, la existencia de teléfonos inteligentes que permitenaplicaciones ubicuas y móviles, y la gran cantidad de sensores disponibles en ellos que dotan al software de capacidadespara percibir el entorno del usuario, su localización y sus actividades, crean la necesidad de que ahora el software tengaque adaptarse al usuario de la aplicación en tiempo real. Como precursores de la Realidad Aumentada Adaptativa sepresta una especial atención a la hipermedia adaptativa y a la adaptabilidadweb. Debido al grado de desarrollo alcanzadopor este tipo de sistemas, cabe esperar que sirvan de fuente de inspiración a la hora de determinar las característicasdel usuario relevantes para la adaptación y los modelos que requiere la adaptabilidad en sistemas de Realidad AumentadaAdaptativa. Asimismo, este trabajo presenta algunos proyectos de A2R destacando sus carencias, sobre todo, en loque se refiere a su adaptabilidad al usuario. Por último, se mencionan algunas posibles futuras líneas de investigaciónen el campo de la A2R derivadas de las debilidades identificadas en los sistemas actuales de A2R.

    • English

      Abstract: Today Google announces its Google Glass product, implementing Adaptive Augmented Reality (A2R). Thisshows the importance of A2R as an emerging technology. On the other hand, the existence of smart phones that allowubiquitous and mobile applications, and the large number of available sensors in them that provide software with thecapability to perceive the user’s environment, their location and their activities, create the need for the software to adaptto the user of the application in real time. As precursors of Adaptive Augmented Reality special attention is paid here toadaptive hypermedia and web adaptability. Because of the degree of development reached by such technologies, theycan be expected to serve as a source of inspiration in determining the user characteristics that are relevant to adaptation,and the models required for adaptability in Adaptive Augmented Reality. Also, this paper presents some A2R projects,highlighting its shortcomings, especially in terms of its adaptability to the user. Finally, some possible future researchlines in the field of A2R are derived from the identified weaknesses in current A2R systems

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