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Minecraft as a Tool in the Teaching-Learning Process of the Fundamental Elements of Circulation in Architecture

  • López Méndez, Maria do Carmo [1] ; Angélica González Arrieta [1] ; Marián Queiruga Dios [2] ; Ascensión Hernández Encinas [1] ; Araceli Queiruga-Dios [1]
    1. [1] Universidad de Salamanca

      Universidad de Salamanca

      Salamanca, España

    2. [2] Universidad Pontificia de Salamanca

      Universidad Pontificia de Salamanca

      Salamanca, España

  • Localización: International Joint Conference SOCO’16-CISIS’16-ICEUTE’16: San Sebastián, Spain, October 19th-21st, 2016 Proceedings / coord. por Manuel Graña Romay Árbol académico, José Manuel López Guede Árbol académico, Oier Etxaniz, Álvaro Herrero Cosío Árbol académico, Héctor Quintián Pardo Árbol académico, Emilio Santiago Corchado Rodríguez Árbol académico, 2017, ISBN 978-3-319-47364-2, págs. 728-735
  • Idioma: inglés
  • Texto completo no disponible (Saber más ...)
  • Resumen
    • In this paper, we make a pedagogical proposal to study the basic elements of circulation in architecture undergraduate degrees, using the Minecraft game as a tool. The theoretical basis for the proposal are Vygotsky’s sociointeractional theory and Ausubel’s theory of meaningful learning. We find ourselves reflecting on Information and Communication Technologies (ICT), gamification and video games in education. We outline some basic elements about circulation in buildings, its types, functionality, and accessibility, and the creativity needed to solve circulation problems in architecture. We introduce the Minecraft game, its characteristics, elements and use it as educational tool. We conclude that video games, specifically Minecraft, are of high interest in education as they develop skills for problem solving, collaborative work, research motivation and proactivity.


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