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Virtual reality for psychosocial remediation in schizophrenia: a systematic review

  • Patricia Fernández Sotos [1] ; Antonio Fernández Caballero [2] ; Roberto Rodríguez Jiménez [3]
    1. [1] Complejo Hospitalario Universitario de Albacete

      Complejo Hospitalario Universitario de Albacete

      Albacete, España

    2. [2] Universidad de Castilla-La Mancha

      Universidad de Castilla-La Mancha

      Ciudad Real, España

    3. [3] Instituto de Investigación Sanitaria Hospital 12 de Octubre

      Instituto de Investigación Sanitaria Hospital 12 de Octubre

      Madrid, España

  • Localización: European journal of psychiatry, ISSN 0213-6163, Vol. 34, Nº 1, 2020, págs. 1-10
  • Idioma: inglés
  • DOI: 10.1016/j.ejpsy.2019.12.003
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  • Resumen
    • Background and objective Psychosocial impairment in schizophrenia is related to deficits in functioning and quality of life. Virtual reality (VR) is an interesting tool that has been started to use in remediation therapies. The aim of this study is to carry out a systematic review to describe the state-of-the-art in VR for psychosocial interventions in schizophrenia.

      Methods Publications from 1st January 2000 to 1st July 2019 on VR-based interventions for psychosocial remediation in schizophrenia were reviewed in five databases: PubMed, Scopus, PsycINFO, IEEE Xplore and ACM Digital Library.

      Results From the initial resulting set of 144 publications, a final number of 7 publications were included. All of them showed positive results in the main target explored. Four studies focused on social skills, two studies were aimed at improving job interview skills and one focused on social cognition. Samples were variable (from a case report to 64 participants). Three studies compared the intervention with a control condition and two studies specified the use of immersive virtual reality.

      Conclusions VR offers an interesting and promising therapeutic option for patients suffering from schizophrenia, although more studies are needed to clarify if interventions based on VR are more effective than classical interventions.


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