Ir al contenido

Documat


Recreating Daily life in Pompeii

    1. [1] Université de Genève

      Université de Genève

      Genève, Suiza

  • Localización: Virtual Archaeology Review, ISSN-e 1989-9947, Vol. 1, Nº. 2 (Mayo 2010), 2010, págs. 19-23
  • Idioma: inglés
  • DOI: 10.4995/var.2010.4679
  • Enlaces
  • Resumen
    • We propose an integrated Mixed Reality methodology for recreating ancient daily life that features realistic simulations of animated virtual human actors (clothes, body, skin, face) who augment real environments and re-enact staged storytelling dramas. We aim to go further from traditional concepts of static cultural artifacts or rigid geometrical and 2D textual augmentations and allow for 3D, interactive, augmented historical character-based event representations in a mobile and wearable setup. This is the main contribution of the described work as well as the proposed extensions to AR Enabling technologies: a VR/AR character simulation kernel framework with real-time, clothed virtual humans that are dynamically superimposed on live camera input, animated and acting based on a predefined, historically correct scenario. We demonstrate such a real-time case study on the actual site of ancient Pompeii.

  • Referencias bibliográficas
    • P. MILGRAM, F. KISHINO, (1994) “A Taxonomy of Mixed Reality Visual Displays”, IEICE Trans. Information Systems, vol. E77-D, no. 12, pp. 1321-1329
    • R. AZUMA, Y. BAILLOT, R. BEHRINGER, S. FEINER, S. JULIER, B. MACINTYRE, (2001) “Recent Advances in Augmented Reality”, IEEE Computer Graphics...
    • D. STRICKER, P. DÄHNE, F. SEIBERT, I. CHRISTOU, L. ALMEIDA, N. IOANNIDIS, (2001) “Design and Development Issues for ARCHEOGUIDE: An Augmented...
    • W. WOHLGEMUTH, G. TRIEBFÜRST, (2000)“ARVIKA: augmented reality for development, production and service”, DARE 2000 on Designing augmented...
    • H. TAMURA, H. YAMAMOTO, A. KATAYAMA, (2001) “Mixed reality: Future dreams seen at the border between real and virtual worlds”, Computer Graphics...
    • M. PONDER, G. PAPAGIANNAKIS, T. MOLET, N. MAGNENAT-THALMANN, D. THALMANN, (2003) “VHD++ Development Framework: Towards Extendible,...
    • Archaeological Superintendence of Pompeii (2009), http://www.pompeiisites.org
    • G. PAPAGIANNAKIS, S. SCHERTENLEIB, B. O’KENNEDY , M. POIZAT, N.MAGNENAT-THALMANN, A. STODDART, D.THALMANN, (2005) "Mixing Virtual and...
    • EGGES, A., PAPAGIANNAKIS, G., MAGNENAT-THALMANN, N., (2007) “Presence and Interaction in Mixed Reality”, The Visual Computer, Springer-Verlag...
    • SEO H., MAGNENAT-THALMANN N. (2003), An Automatic Modeling of Human Bodies from Sizing Parameters. In ACM SIGGRAPH, Symposium on Interactive...
    • VOLINO P., MAGNENAT-THALMANN N. (2006), Resolving Surface Collisions through Intersection Contour Minimization. In ACM Transactions on Graphics...
    • PAPAGIANNAKIS, G., SINGH, G., MAGNENAT-THALMANN, N., (2008) “A survey of mobile and wireless technologies for augmented reality systems”,...

Fundación Dialnet

Mi Documat

Opciones de artículo

Opciones de compartir

Opciones de entorno