Zlatko Stapic, Luis de Marcos Ortega
, José María Gutiérrez Martínez 
Software development teams are faced with the lack of portability and reusability during the development of mobile applications for two or more target platforms. The development of mobile application for second and every subsequent platform usually means a new project with a need to repeat almost all phases defined by a chosen methodology but without the possibility to reuse already defined artifacts. The results and efforts of scientific and professional community have important drawbacks which, along with stated fragmentation problem make the paradigm “code ones – run anywhere” useless for mobile application development. This article aims to summarize these approaches and efforts and to critically observe their advantages and disadvantages. The results show that new approach is needed in solving this reusability, interoperability and development efficiency problem.
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