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Desarrollo de una aplicación de realidad virtual para apoyo a la psicomotricidad en niños

  • Santiago Criollo-C [2] ; Anita Yánez [1] ; Stiward Solano [3]
    1. [1] Universidad Latina de Costa Rica

      Universidad Latina de Costa Rica

      San Pedro, Costa Rica

    2. [2] acultad de Ingenierías y Ciencias Aplicadas, Universidad de Las Américas, Quito, Ecuador
    3. [3] Intelligent and Interactive Systems Laboratory, Universidad de Las Américas, Quito, Ecuador
  • Localización: RISTI: Revista Ibérica de Sistemas e Tecnologias de Informação, ISSN-e 1646-9895, Nº. Extra 58, 2023, págs. 397-408
  • Idioma: español
  • Títulos paralelos:
    • Development of a virtual reality application to support psychomotor skills in children
  • Enlaces
  • Resumen
    • español

      El presente trabajo busca explorar las posibilidades que brindan los dispositivos de realidad virtual para el apoyo a la motricidad de niños de cuatro a seis años, basándose en trabajos previos que reportan interesantes hallazgos respecto al uso de la tecnología. En la actualidad las tecnologías digitales son ampliamente utilizadas en entornos de educación inicial, media, y superior. Es por esta razón que el uso de una metodología de enseñanza basada en la tecnología de realidad virtual puede traer grandes beneficios a los docentes y alumnos. Este trabajo presenta es uso de un visor Oculus Quest y un entorno virtual diseñado y creado por un grupo de profesionales para desarrollar la psicomotricidad de los niños. El resultado del entorno diseñado ha sido muy interesante y se esperan que los resultados en la práctica sean alentadores.

    • English

      This paper seeks to explore the possibilities offered by virtual reality devices to support the motor skills of children from four to six years of age, based on previous works that report interesting findings regarding the use of technology.

      Currently, digital technologies are widely used in early, middle, and higher education environments. It is for this reason that the use of a teaching methodology based on virtual reality technology can bring great benefits to teachers and students.

      This work presents the use of an Oculus Quest viewer and a virtual environment designed and created by a group of professionals to develop children’s psychomotor skills. The result of the designed environment has been very interesting and the results in practice are expected to be encouraging

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