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Videojuegos para detectar noticias falsas y combatir la desinformación

  • Ruth S. Contreras-Espinosa [2] ; Jose Luis Eguia-Gomez [1] ; Emiliano Labrador [3]
    1. [1] Universitat Politècnica de Catalunya

      Universitat Politècnica de Catalunya

      Barcelona, España

    2. [2] Universitat de Vic-Universitat Central de Catalunya
    3. [3] Digital Legends Entertainment
  • Localización: Educación y sociedad: claves interdisciplinares / coord. por Delfín Ortega Sánchez Árbol académico, Alexander López Padrón, 2023, ISBN 978-84-10054-35-6, págs. 360-373
  • Idioma: español
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  • Resumen
    • Access to credible information is crucial to achieving equal opportunities in our society. Schoolcurricula include some notions about the news in a limited context. But looking for formulas to incorporatemedia literacy in a school curriculum packed with academic knowledge is not enough; it is necessary to createscenarios for reflection and a well-founded analysis of disinformation. Video games may be an effective approach to foster these skills and can seamlessly integrate learning content into their design, enabling achievingmultiple types of learning goals at once and building competencies that can transfer to real-life situations. Weanalyzed 26 video games about media literacy, focusing on how games enable detecting and fighting disinformation. The results show that the mechanics and dynamics of games could offer a high degree of effectivenessto achieve critical learning goals and may allow users to understand, practice, and implement media literacyskills to fight disinformation.


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