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Heritage education experience supported in augmented reality

  • Raynel Mendoza-Garrido [1] ; Amaury Cabarcas-Álvarez [2] ; Juan José Puello-Beltran [3] ; Ramon Fabregat-Gesa [1] Árbol académico ; Silvia Margarita Baldiris-Navarro [4]
    1. [1] Universitat de Girona

      Universitat de Girona

      Gerona, España

    2. [2] Universidad de Cartagena

      Universidad de Cartagena

      Colombia

    3. [3] Universidad del Sinú

      Universidad del Sinú

      Colombia

    4. [4] Universidad Internacional de La Rioja

      Universidad Internacional de La Rioja

      Logroño, España

  • Localización: Revista Facultad de Ingeniería: Universidad de Antioquia, ISSN-e 2422-2844, ISSN 0120-6230, Nº. 99, 2021, págs. 52-62
  • Idioma: inglés
  • DOI: 10.17533/udea.redin.20200582
  • Títulos paralelos:
    • Experiencia de educación patrimonial apoyada en realidad aumentada
  • Enlaces
  • Resumen
    • español

      La educación patrimonial es un proceso que tradicionalmente se desarrolla dentro del aula de clase, en donde el docente trasmite al estudiante unos conocimientos, sin embargo, últimamente se han implementado nuevas formas para desarrollar procesos de educación patrimonial apoyados en distintas tecnologías donde se incluye la Realidad Aumentada. Este articulo describe el proceso de implementación del “Framework para la Educación Patrimonial apoyado en Realidad Aumentada”, que propone lineamientos para el desarrollo de soluciones tecnologías basadas en Realidad Aumentada en el contexto de la Educación Patrimonial, mediante el despliegue de un aplicación llamada “Social Heritage” desarrollada bajo los lineamientos de este Framework. El artículo describe el proceso de implementación del Framework en la ciudad de Cartagena - Colombia y el proceso de validación con los usuarios finales. Para la evaluación de la experiencia, se utilizó la prueba de motivación para el diseño instruccional que mide las categorías: Atención, Relevancia, Confianza y Satisfacción. Esta prueba se aplicó a un grupo de estudiantes y un grupo de turistas. Los resultados de la validación muestran que el uso de la realidad aumentada motivó tanto a estudiantes como a turistas en el desarrollo de procesos de educación patrimonial. Lo cual permitió concluir que la tecnología de realidad aumentada es pertinente a la hora de promover procesos de aprendizaje en el contexto del patrimonio.

    • English

      Heritage Education is a process that traditionally takes place within the classroom, where the teacher transmits some knowledge to the student; however, new ways have been implemented to develop Heritage Education processes supported by different technologies where Augmented Reality is included. This paper describes the process of implementing the “Framework for Heritage Education supported by Augmented Reality”, which proposes guidelines for the development of technology solutions based on Augmented Reality in the context of Heritage Education, through the deployment of an application called “Social Heritage ”developed under the guidelines of this Framework. The paper describes the implementation process of the Framework in the city of Cartagena - Colombia and the validation process with the end users. For the evaluation of the experience, the motivation test was used for the instructional design that measures the categories: Attention, Relevance, Confidence and Satisfaction. This test was applied to a group of students and a group of tourists. The validation results show that the use of augmented reality motivated both students and tourists in the development of heritage education processes. This allowed us to conclude that augmented reality technology is pertinent when promoting learning processes in the context of heritage.

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