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Resumen de Multimedia Games for Fun and Learning English in Preschool

Juan Enrique Agudo Garzón, Mercedes Rico Calzado

  • Based on the assumption that educational software addressing Primary school learners must comprise a set of features to encourage children’s creativity and development, the appropriate design of second language hypermedia adaptive games for Primary School children can pose a wide range of challenges for both the language teacher and computer specialist alike. Factors such as the educational context, cognitive abilities, linguistic constraints, conceptual and psychomotor restrictions, and so on, contribute to challenging professionals with linguistic, content and technology adaptation queries to be coped with. Based on the results from multi-factorial analysis, this paper aims firstly to demonstrate that the design of hypermedia tasks can be optimally implemented by following previous phases of data collection on preferred items, questioning approach for the creation of a hypermedia system which has led us to analyze learning factors in order to deal with the possible linguistic, conceptual and technological demands in the children’s learning environment. General results in the preliminary phases of the study indicate the need to veer the path towards a more adapted means of communicating with children, findings from which we have devised a set of hypermedia tasks which provide the adaptation of the information presented to the student according to individual objectives, interests and/or knowledge.


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